Play as [crow], they want shinies, therefore for shinies they shall dig.

simple controls via arrow/wasd keys and space or the provided buttons#

(breaking tiles consumes energy, harder tiles need more energy, tiles with shinies restore cost energy to break but restore some depending on what was inside)

when unable to do keyboard inputs: click the box AROUND the game (clicking the game won't regain focus, clicking the box it is in will)


Credits:

Me: character design, "animations", sounds and code (and the other sprites)

Celio Hogane: tile and loot sprites

(Hannah: bringing up archeology as an idea)

Tools used:

Love2d (engine) (https://love2d.org/) (needed to run outside of browser)

this thing for packaging game to work here: https://schellingb.github.io/LoveWebBuilder/package

VSCode (IDE)

Aseprite (drawing stuff)

Bfxr (sound effect creation)

Updated 29 days ago
StatusReleased
PlatformsHTML5
AuthorKommandant-Julk
Made withLÖVE
Tags2D, Pixel Art, Short, Singleplayer

Download

Download
dig_gaem0.2.love 65 kB

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