dig gaem
Play as [crow], they want shinies, therefore for shinies they shall dig.
simple controls via arrow/wasd keys and space or the provided buttons#
(breaking tiles consumes energy, harder tiles need more energy, tiles with shinies restore cost energy to break but restore some depending on what was inside)
when unable to do keyboard inputs: click the box AROUND the game (clicking the game won't regain focus, clicking the box it is in will)
Credits:
Me: character design, "animations", sounds and code (and the other sprites)
Celio Hogane: tile and loot sprites
(Hannah: bringing up archeology as an idea)
Tools used:
Love2d (engine) (https://love2d.org/) (needed to run outside of browser)
this thing for packaging game to work here: https://schellingb.github.io/LoveWebBuilder/package
VSCode (IDE)
Aseprite (drawing stuff)
Bfxr (sound effect creation)
Updated | 9 days ago |
Published | 11 days ago |
Status | Released |
Platforms | HTML5 |
Author | Kommandant-Julk |
Made with | LÖVE |
Tags | 2D, Pixel Art, Short, Singleplayer |
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